This supplement introduces three new schools of magic, and each are incredibly tightly written and well balanced with the rest of the game. The idea of prestige paths for adventurers is also a really good idea for a game where questing and exploration changes your character. I’d endorse this wholeheartedly as house rules for any His Majesty the Worm game.
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This supplement introduces three new schools of magic, and each are incredibly tightly written and well balanced with the rest of the game. The idea of prestige paths for adventurers is also a really good idea for a game where questing and exploration changes your character. I’d endorse this wholeheartedly as house rules for any His Majesty the Worm game.